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- on exitFrame me
- exercisehomebackroll()
- showit(132, 133)
- set the moveableSprite of sprite 85 to 1
- set the constraint of sprite 85 to 84
- sprite(92).visible = 1
- set the cursor of sprite 21 to 280
- set the cursor of sprite 23 to 280
- set the cursor of sprite 8 to 280
- set the cursor of sprite 5 to 280
- set the cursor of sprite 125 to 280
- set the cursor of sprite 85 to 280
- rollit(127, 128)
- rollit(185, 187)
- rollit(192, 192)
- rollit(195, 195)
- rollit(198, 198)
- rollit(141, 141)
- if sprite 85 within 95 then
- set the blend of sprite 92 to 100
- set the blend of sprite 91 to 100
- set the blend of sprite 90 to 0
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 96 then
- set the blend of sprite 92 to 80
- set the blend of sprite 91 to 100
- set the blend of sprite 90 to 0
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 97 then
- set the blend of sprite 92 to 60
- set the blend of sprite 91 to 100
- set the blend of sprite 90 to 0
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 98 then
- set the blend of sprite 92 to 40
- set the blend of sprite 91 to 100
- set the blend of sprite 90 to 0
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 99 then
- set the blend of sprite 92 to 20
- set the blend of sprite 91 to 100
- set the blend of sprite 90 to 0
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 100 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 100
- set the blend of sprite 90 to 100
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 101 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 80
- set the blend of sprite 90 to 100
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 102 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 60
- set the blend of sprite 90 to 100
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 103 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 40
- set the blend of sprite 90 to 100
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 104 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 20
- set the blend of sprite 90 to 100
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 105 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 0
- set the blend of sprite 90 to 100
- set the blend of sprite 89 to 0
- else
- if sprite 85 within 106 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 0
- set the blend of sprite 90 to 80
- set the blend of sprite 89 to 100
- else
- if sprite 85 within 107 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 0
- set the blend of sprite 90 to 60
- set the blend of sprite 89 to 100
- else
- if sprite 85 within 108 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 0
- set the blend of sprite 90 to 40
- set the blend of sprite 89 to 100
- else
- if sprite 85 within 109 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 0
- set the blend of sprite 90 to 20
- set the blend of sprite 89 to 100
- else
- if sprite 85 within 110 then
- set the blend of sprite 92 to 0
- set the blend of sprite 91 to 0
- set the blend of sprite 90 to 0
- set the blend of sprite 89 to 100
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- if rollover(113) then
- sprite(125).visible = 1
- sprite(119).visible = 1
- hideit(126, 129)
- hideit(120, 123)
- else
- if rollover(115) then
- sprite(127).visible = 1
- sprite(121).visible = 1
- hideit(125, 126)
- hideit(119, 120)
- hideit(128, 129)
- hideit(122, 123)
- else
- if rollover(116) then
- sprite(128).visible = 1
- sprite(122).visible = 1
- sprite(129).visible = 0
- sprite(123).visible = 0
- hideit(125, 127)
- hideit(119, 121)
- else
- if rollover(117) then
- sprite(129).visible = 1
- sprite(123).visible = 1
- hideit(125, 127)
- hideit(119, 122)
- else
- hideit(119, 129)
- end if
- end if
- end if
- end if
- sprite(84).visible = 1
- sprite(85).visible = 1
- go(the frame)
- end
-